1. @nateplay & @goddplay
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During July of 1995, Ethan returned from his camp in Pennsylvania.
We had been making patches before for Doom, but one day something
caught Ethan's atention. The parameters in Doom2's readme told him
something. At my house, he created @nateplay & @goddplay using EDIT.
I kept @nateplay and he kept @goddplay. We'd type in either one and
then add our newly found parameters. Ex: -answer, -warp, etc, but no
turbo yet. OH! A final note! On his way to my house that day, Ethan
decided to bike on the path downback of his house that leads to the
end of my road. But during the trip, the poor FOOL had to carry his
bike through the woods, grass, wilderness, water, mud, etc. After
he conquered that, it was a two mile bike trip to my house.
2. SirSitup
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Not long after, Ethan devoted all his time to mastering the art of batch
file creations. He created "SirSitup", a black & white Doom2 modem
program. It worked, but there wasn't much to it. Just COM ports, level
selections. Deathmatch only. Soon
came upgrades, that featured all the same things, but it was set up neater,
that's all, but in the followng month...
3. Situp/Situp3
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One day Situp arrived. It has nice ANSI color, with a big DOOM2 sign
in red letters made by other letters and symbols. This one was the cheese!
It featured COM ports, Coop/Deathmatch, TURBO, Level Selection including
levels 31 & 32, and even Demo Recording! With this, our first demo using
turbo was made: KILLR.LMP Soon after, Situp3 came out. This allowed you
to do everything else, and more! You play wads, and instead of little
8 minute demos, we had a choice of 8, 15, 20, and 30 minutes. He also put
in all our names to choose from if you were the on dialing.
4. Sit!
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Around October of 1995, I had Ethan go online and find a 4-player deathmatch
demo. He found one and we watched in disbelief. It was AWESOME! So many
frags! We had to to at least a 3-way someday...but how? Ethan, using
Pascal, created Sit! which had it's own little Twilight Zone tune, but he
soon changed it to Sesame Street. It had everything!And by using JServe,
we could have 3-way Cooperative or Deathmatch! But there was one problem.
Ethan solved it. He bought a second modem and another phone line. And on
Christmas Eve, Ethan, Justin Beckwith, and myself, did our first 3-way Coop!
We all scrambled to see Justin because he was the Brown Marine. He was also
the first one to die because I accidentally shot him. For months, we had
also been making our own wads using DEU. (doom editor utilites.) Ethan made
a DeathTag wads called 3forts. (But you can email him on that for details.)
5. Final Sit!
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As you all may or may not know, June 21st was the official release date
for Final Doom!! Ethan was not here then because he was at at a summer
camp in New Hampshire when the game was released. But Final Sit! was
done before then. Until next time, happy dooming!