The History Of sit! According To Nate The History of Sit!
By: Nathan Burns for Ethan Feller ========================================================
Sections:
1. @nateplay & @goddplay
2. SirSitup
3. Situp/Situp3
4. Sit!
5. Final Sit!
========================================================

1. @nateplay & @goddplay
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During July of 1995, Ethan returned from his camp in Pennsylvania. We had been making patches before for Doom, but one day something caught Ethan's atention. The parameters in Doom2's readme told him something. At my house, he created @nateplay & @goddplay using EDIT. I kept @nateplay and he kept @goddplay. We'd type in either one and then add our newly found parameters. Ex: -answer, -warp, etc, but no turbo yet. OH! A final note! On his way to my house that day, Ethan decided to bike on the path downback of his house that leads to the end of my road. But during the trip, the poor FOOL had to carry his bike through the woods, grass, wilderness, water, mud, etc. After he conquered that, it was a two mile bike trip to my house.

2. SirSitup
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Not long after, Ethan devoted all his time to mastering the art of batch file creations. He created "SirSitup", a black & white Doom2 modem program. It worked, but there wasn't much to it. Just COM ports, level selections. Deathmatch only. Soon came upgrades, that featured all the same things, but it was set up neater, that's all, but in the followng month...

3. Situp/Situp3
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One day Situp arrived. It has nice ANSI color, with a big DOOM2 sign in red letters made by other letters and symbols. This one was the cheese! It featured COM ports, Coop/Deathmatch, TURBO, Level Selection including levels 31 & 32, and even Demo Recording! With this, our first demo using turbo was made: KILLR.LMP Soon after, Situp3 came out. This allowed you to do everything else, and more! You play wads, and instead of little 8 minute demos, we had a choice of 8, 15, 20, and 30 minutes. He also put in all our names to choose from if you were the on dialing.

4. Sit!
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Around October of 1995, I had Ethan go online and find a 4-player deathmatch demo. He found one and we watched in disbelief. It was AWESOME! So many frags! We had to to at least a 3-way someday...but how? Ethan, using Pascal, created Sit! which had it's own little Twilight Zone tune, but he soon changed it to Sesame Street. It had everything!And by using JServe, we could have 3-way Cooperative or Deathmatch! But there was one problem. Ethan solved it. He bought a second modem and another phone line. And on Christmas Eve, Ethan, Justin Beckwith, and myself, did our first 3-way Coop! We all scrambled to see Justin because he was the Brown Marine. He was also the first one to die because I accidentally shot him. For months, we had also been making our own wads using DEU. (doom editor utilites.) Ethan made a DeathTag wads called 3forts. (But you can email him on that for details.)

5. Final Sit!
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As you all may or may not know, June 21st was the official release date for Final Doom!! Ethan was not here then because he was at at a summer camp in New Hampshire when the game was released. But Final Sit! was done before then. Until next time, happy dooming!


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Copyright © 1996 e10 software. Last Updated On 7/22/96.